The walls then close as the player is told to hold down on a dash orb. When the player approaches a block with a compass, they must go over or under it, representing the "north or south" direction when calculating an azimuth. They must travel under a large structure and hold down to get through a hole that opens at the top. 38-44%: The player becomes a ship as the background becomes space-themed, with planets, stars, and spaceships.A pink flamingo tube floats through each location as the player progresses. The backgrounds of the section depict several connecting locations, such as a pool in what looks like a temple, a large open space with abstract objects like the ones in Monument Valley, and a large open forest with lanterns. 13-37%: This section is a long cube part where the player rides moving platforms and jumps over spikes.The background is celestial-themed, with abstract darkness and a large floating crystal with a ring around it. The ground is completely flat, with a rotating square supposedly laying out the track, slowly rolling ahead of the player. 6-12%: After a somewhat glitchy transition, the player enters a cube part. ![]() ![]() This section is aesthetically themed around vintage television screens, with the text "STAND BY." in the middle. ![]()
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